Hi alls,
thanks to the first rehearsal yesterday, some minor issues were found on the mod/graphics sections, but globally, the mod is working fine. GREAT Mod, awesome work...

Many thanks to the Jabog32 for their well organised and ready to improvise abilitily!
After installing the mod using "ModMan6", I noticed lots of graphic failures/ missing textures. The Blue-F/A-18 just misses the ailerons textures while Hawk and L-39 are completely unskinned. Also I can't see anything out of the cockpit in all moded aircrafts.
Maybe conflicts with other textures/modifications?
Ok, some of the Virevolte also faced some minors problems with graphics, let me give explanations on how we solved them just before our flight.
1- UNTICK the cdds option in MODMAN!!!!!! while installing
2-Kato Mod is using some compressed textures in cdds files. To have these files "active", you need to add lines into Graphics.cfg file to specify the existence and folder where you have these files. So kato had chosen the options to include them directly in a raw/native graphics.cfg file. The counter effect is after installing the mod, your lockon is as he were when a baby in terms of graphics configuration...
So now two options for you. Or you do a saving of your custom graphic.cfg, and you add manually the lines needed like i will detail below, or you install Kato mod and while in the game, you reset your graphic configuration to your habits. Some of us are using external program like LO CFG, to set special size for flat screen, we then need to adjust the graphic.cfg manually by adding the textures directory.
Make sure the following lines are included in your graphic.cfg file, under Texturescollections, your text should be :
...
common = ".\\Bazar\\World\\VBAbmp.cdds";
common = ".\\Bazar\\World\\VBAtga.cdds";
common = ".\\Bazar\\World\\VFATbmp.cdds";
common = ".\\Bazar\\World\\VFATtga.cdds";
...
IF NOT, add Kato lines if not already included:
TextureCollections
{
highFolder = ".\\Bazar\\TempTextures\\";
common = ".\\Bazar\\Terrain\\Surface\\High\\LandTexturesBMP.cdds";
common = ".\\Bazar\\Terrain\\Surface\\High\\LandTexturesTGA.cdds";
spring = ".\\Bazar\\Terrain\\Surface\\High\\LandTexturesSprBMP.cdds";
spring = ".\\Bazar\\Terrain\\Surface\\High\\LandTexturesSprTGA.cdds";
common = ".\\Bazar\\Terrain\\Surface\\High\\LandTexturesSumBMP.cdds";
common = ".\\Bazar\\Terrain\\Surface\\High\\LandTexturesSumTGA.cdds";
autumn = ".\\Bazar\\Terrain\\Surface\\High\\LandTexturesAutBMP.cdds";
autumn = ".\\Bazar\\Terrain\\Surface\\High\\LandTexturesAutTGA.cdds";
winter = ".\\Bazar\\Terrain\\Surface\\High\\LandTexturesWinBMP.cdds";
winter = ".\\Bazar\\Terrain\\Surface\\High\\LandTexturesWinTGA.cdds";
common = ".\\Bazar\\Terrain\\Surface\\High\\MapTexturesBMP.cdds";
common = ".\\Bazar\\Effects\\EffectTexturesTGA.cdds";
common = ".\\Bazar\\World\\TexturesBMP_weapons.cdds";
common = ".\\Bazar\\World\\WorldTexturesTGA2.cdds";
common = ".\\Bazar\\World\\WorldTexturesTGA.cdds";
common = ".\\Bazar\\World\\WorldTexturesBMP2.cdds";
common = ".\\Bazar\\World\\WorldTexturesBMP.cdds";
common = ".\\Bazar\\World\\WorldTexturesBMP1.cdds";
common = ".\\Bazar\\World\\ShipTexturesBMP.cdds";
common = ".\\Bazar\\World\\ShipTexturesTGA.cdds";
common = ".\\Bazar\\World\\CockpitsTexturesBMP.cdds";
common = ".\\Bazar\\World\\CockpitsTexturesTGA.cdds";
common = ".\\Bazar\\Effects\\effects.cdds";
common = ".\\Bazar\\World\\Cockpit-SU25T-TexturesBMP.cdds";
common = ".\\Bazar\\World\\Cockpit-SU25T-TexturesTGA.cdds";
[color=#FF0000:beaa9]common = ".\\Bazar\\World\\VBAbmp.cdds";
common = ".\\Bazar\\World\\VBAtga.cdds";
common = ".\\Bazar\\World\\VFATbmp.cdds";
common = ".\\Bazar\\World\\VFATtga.cdds";[/color:beaa9]
common = ".\\Bazar\\World\\WorldTexturesTGA1.cdds";
}
I hope this work well, that should solve the texture problem, give me, or us some feed back!
See you this eveving for part two!
