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Author Topic: LockOn Camera-Views  (Read 18701 times)
Frazer
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« on: September 09, 2008, 01:26:38 pm »

Discussion about LockOn keys, views, zoom, padlocking, mouselook and anything else camera related.

Share everything you know here!

NOTE: SINCE FC2, SOME KEYS ARE ON DIFFERENT LOCATIONS OR WORK DIFFERENTLY
« Last Edit: October 06, 2010, 10:42:36 pm by Frazer » Logged

Lawndart
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« Reply #1 on: September 09, 2008, 06:55:18 pm »

Most popular views: F11, F3, F2 and F5 (pretty much in that order).

F11; can be freely positioned anywhere on the map. Hit Ctrl-F11 and then use the keypad to move the camera forward/back while pointing the camera with your mouse (Mouselook MUST be enabled!!!). You can also zoom the view as necessary. Remember how to reset your zoom by hitting Ctrl-Enter (keypad) whenever needed. Padlock also works in this view - used it, disengage it, mouslook to find a new target and padlock. Practice this many times!!! This is the most preferred view by most teams since it allows spectators the experience of being in the crowd, anywhere the cameraman wishes to place himself. Many teams also fly maneuvers/formations "optically adjusted" for this view, so they appear correct as seen from the ground, and sometimes not correct when viewed in the air.
F3; is a fly-by camera. It's basically a pre-positioned F11 camera already padlocked on the player/plane. The distance, height and exact location it starts ahead of the formation is determined by the speed, rate of climb/descent so that the camera will capture a good fly-by. This view works well as an alternative view, in-between shots - not as the primary view. Using it too much without other views gets boring.
F2; cycles through each player/plane and you can rotate around that plane with your mouse. Hitting Ctrl-Esc changes the plane of rotation to be around the camera itself instead of the airplane, while keeping the camera position the same. Hitting Ctrl-Esc again goes back. Again, just like F11 view, you can disengage its "pre-set" position by hitting Ctrl-F2 (the same way Ctrl-F11 works) and it puts you in the F11 view ("free moving camera" using the keypad). F2 is a good recovery view, since it goes immediately to a player/plane in the game and from there you can hit Ctrl-F2 to engage free moving camera again and slew (move) it using the keypad and mouse back to the crowd as necessary.
F5; takes a player/plane and cycles through padlock on other players in the background behind it, while always keeping the primary player/plane in front of the camera. Makes for some very useful views of the formations. The Berkuts for instance use a helicopter behind the crowd for this purpose in their show, to easily have a view from near the spectator area that padlocks someone in the formation in the air behind it! Very useful (and highly recommended when you F-UP).

LEARN TO USE fwd/back (slow and fast), zoom in/out, reset zoom, padlock on/off and MOUSELOOK in EVERY VIEW!!!!!!!!!!!!! Another thing is using the Shift key while moving the camera freely speeds up its movement dramatically. Learn to use it so you can quickly position the F11 camera view (whether you hit Ctrl-F11 to begin or Ctrl-F2 to get there doesn't matter). You will inevitably hit/cycle F11 (cycling through the airports) one time too many at some point during a show and jump to an airport where there is no air show. This is the dreaded scenario where everyone watching the stream will get the grand tour of every single airport in LockOn, while the air show goes on without anyone watching it. Have a contingency plan for this in your head!!! (In other words, know your recovery options). Without having to cycle through every airport in LockOn to return, simply hit F2 or F5 to view one of the planes/player, then Ctrl-F2 to get back to the same view used for F11. The camera will position itself wherever that plane was in the air, so you'll then have to quickly (using shift for speed and pointing the camera with your mouse) move the camera position back to the crowd using the keypad. Once there continue as normal (mouselook, zoom, padlock, reset zoom etc....).

I cannot stress enough that you should be practicing all these views so you know them and how to recover from a screw up! Moving the F11 type camera around placing it, zooming and padlocking within only seconds between maneuvers is of most importance!

If you know ALL the movements, how various views cycle, how to engage F11 view, padlock, zoom, reset the views while in free moving camera - the rest is easy. Your focus should be to learn the various ways to enter F11 and then everything that goes along with using the F11 view that you can think of! If you do that, the rest of the views are a piece of cake to learn...

I'll post more as needed, but that's a start...   Wink
BIG RECOVERY TIP: If your mouselook freezes, another program has become active "behind" your LockOn window (even if you're running it in full screen). You must quickly ALT-TAB and ALT-TAB back in again and it should start working once LockOn is the active program for your mouse. Because LockOn is a little "problem child" when it comes to ALT-TAB, be sure you wait a second to let another program take priority and be the active program before hitting ALT-TAB again to re-enter LockOn. That should solve it, but don't rush - if you do you'll probably have to redo the ALT-TAB procedure again anyway...
« Last Edit: October 03, 2008, 12:30:30 am by Frazer » Logged

Lawndart
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« Reply #2 on: September 09, 2008, 08:00:24 pm »

I've listed views and modifiers you should be familiar with below that are useful for capturing aerobatics. Green is preferred! (Note that you must be familiar with the use of all modifiers though). If I missed something please feel free to add more or your own suggestions. Smiley

VIEW SELECTION
F2: External View All Aircraft
Shift-F2: Aircraft labels toggle (should be "off")
Ctrl-F2: Switches to save the current view position based on where the aircraft presently is (freezing camera position). Also enables free movement of the camera from its present position.
F3: Fly-By View
Ctrl-F3: Fly-By Jump View (saving current camera position)

F4: Rear View
Ctrl-F4: Chase View
F5: Air Combat View (Cycles through locked enemy planes around the current plane from nearest to farthest. Looks at the enemy plane from the current plane.)
F10: Theater View (Map)
Shift-F10: Object labels toggle
F11: Tower  & Terrain View
Ctrl-F11: Switches to Tower & Terrain View saving current view position (freezing camera position). Also enables free movement of the camera from its present position.

   
VIEW MODIFIERS
Keypad Del: Toggle Padlock View (Note: for F2 & F11 View only)
Ctrl-PageUp: Reverse objects switching direction
Ctrl-PageDown: Forward objects switching direction
Key Pad *: Starts moving camera forward (F11View only)
Key Pad /: Starts moving camera backward (F11View only)
Shift Key Pad *: Moves camera forward fast
Shift Key Pad /: Moves camera backward fast
Ctrl-Key Pad *: Zoom in camera forward
Ctrl-Key Pad /: Zoom out camera backward
Ctrl-Key Pad Enter: Resets zoom to default (Use it frequently after zooming/toggle padlock).
Y: External View Information Display Cycle Toggle (should be "off")
Alt-Y: Earth Coordinates Units Toggle (Degrees/Meters)

Shift-Esc: Toggle local/object camera rotation mode for F2 & F4 views.
Alt-K: Keep camera above terrain altitude mode toggle in the F11 view (CameraTerrainRestriction = true/false).


Note: In your view.lua file you should have the following lines as listed below to allow "mouselook":
Code:
ExternalMouse = true
ExternalMouseSpeedSlow = 1.0
ExternalMouseSpeedNormal = 5.0
ExternalMouseSpeedFast = 20.0
« Last Edit: October 03, 2008, 12:42:48 am by Frazer » Logged

Frazer
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« Reply #3 on: September 10, 2008, 03:32:07 pm »

Thanks Lawndart, this is a great start!
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Manu
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« Reply #4 on: September 10, 2008, 07:14:35 pm »

Just excellent stuff, really appreciate the sharing of that
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RED10|Ells
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« Reply #5 on: September 18, 2008, 04:49:17 pm »

Thanks LD,
Excellent advice there
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kerdougan
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« Reply #6 on: November 14, 2008, 11:23:05 pm »

There is also CTRL+F12 which disable the padlock  when you are in F11 view.
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Frazer
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« Reply #7 on: November 14, 2008, 11:40:02 pm »

"NumDel" to lock and "NumLock" to unlock will also do the job Wink
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kerdougan
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« Reply #8 on: November 15, 2008, 12:13:20 am »

I tried it and it didn't work.
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Frazer
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« Reply #9 on: November 15, 2008, 01:20:42 am »

hmm I thought not but I guess I replaced the functions of those buttons then.....
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Sawamura
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« Reply #10 on: November 22, 2008, 10:12:28 pm »

How to use ground vehicles as static cameras (without F11)

Since a while, i found a way to place more than one "ground" camera on an airfild, without using the F11 perspective.


Its actually pretty simple, but for a cameramen, he has to know each vehicle on the ground and where its placed.

In the track example, i uploaded, its very easy to understand, whats going on and how to work with it.
I placed 4 vehicles randomly in the field. The test object is a E-3, that flys straight over the airbase.   By pressing  F7, you can switch between the vehicles(if blue on blue. if blue and read, then F12).  When you see the vehicle right in front of you and press  Ctrl + F3, the view will center to the plane, you have selected in F2 perspective.   For example, if there is a formation with 6 planes and you view with the F2 perspective the right wing plane, you press F7 to a vehicle and then press  Ctrl + F3, then the view will center the right wing plane.

Also important for the zoom:   The zoom, you use (for example) for F2 is the same zoom, you will have after pressing  Ctrl + F3.

You can download the sample track here(Press Fly and not Ctrl + E Wink):
http://www.sawamura.de/vehicle-camera-demo.zip


Its not that professional recorded but how it works and how to do it is pretty clear.

With this method, its possible to have more than one static camera on an airfild.

What do you think?
« Last Edit: November 22, 2008, 10:16:25 pm by Sawamura » Logged

VF_#6|Biggs
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« Reply #11 on: December 20, 2008, 06:13:18 pm »



SHIFT+J in nearly all "F-Modes" =>nice tremble effect (mainly in F3 Mode)
« Last Edit: December 20, 2008, 06:15:29 pm by VF_#6|Biggs » Logged
Lawndart
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« Reply #12 on: December 21, 2008, 09:20:16 am »



SHIFT+J in nearly all "F-Modes" =>nice tremble effect (mainly in F3 Mode)

Questionable if this looks good via streaming, as the framerates won't be as high - but otherwise a cool effect. Wink
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Forrest
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« Reply #13 on: December 17, 2009, 08:28:47 pm »

I have 2 question about lock on views:

-In F11 view how can we follow 1 fighter, likes Ctrl+F3 and after change the following on an another one fighter??
-The cam follow the fighter, how can I take that: Stop the following, and the cam fixed in that view when I stop the following...??
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VF_#1|Diko
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« Reply #14 on: December 17, 2009, 09:23:14 pm »

Press "," on the Number-Block. To release the fixed plane you have to press "Num-Lock" on/off. Make sure that "Padlock" in Lockon is activated.
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